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UE4 Project - Custom Materials Vertex Painting

I recently made a cobblestone texture in Substance Designer and experimented with vertex painting in Unreal Engine. I was able to use the height map from my texture create a water texture that would layer on top of it according to its corresponding height value. The result is the formation of natural-looking pools and puddles in the environment, helping disguise tileable textures and add general variety to an environment.